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【Tags 40meterP Gumi Y tS tT】 Original Music Title ヤクソクの種 Seeds of Promises (Yakusoku no Tane) Music Lyrics written, Voice edited by 40㍍P (40meterP) Music arranged by 40㍍P (40meterP) Singer Gumi (Megpoid) Click here for the Japanese Lyrics English Lyrics (translated by animeyay): In a faraway place where not even light can reach, there were some nameless flowers. I heard that they would bloom into beautiful flowers whenever a promise was fulfilled. The seeds of words ride on the wind to this place, and grow into green sprouts again this year. The flowers bloom extravagantly without being loved by anyone. Your tears will probably become raindrops and embrace those flowers. Their meager wish believes that they will eventually bloom grandly far and wide. I entrusted my words to the starless sky "Someday I will go meet you." That promise, covered in wounds, sends its seed into the wind, which disappears into the sky. In a faraway place where not even light can reach, there were some nameless flowers. I heard that they would wilt and perish away whenever a promise was broken. Those flowers, having withered, become the wind and return to the people who originally gave the words, so that those promises would not end up being forgotten completely someday. Your smile will probably become the sun and shine over those flowers. Their meager wish believes that they will eventually bloom grandly far and wide. The words that I entrusted to the starless sky were still inflicting pain upon me even now. That promise, covered in wounds, sends its seed towards me. I entrusted my words to the starless sky and made a vow to my heart. That promise, covered in wounds, sends its seed into the wind, which disappears into the sky. In a faraway place where not even light can reach, there were some nameless flowers. I heard that they would bloom into beautiful flowers whenever a promise was fulfilled. Romaji lyrics (transliterated by animeyay): hikari mo todokanai tooi basho ni namae sae shiranai hana ga arimashita dareka ga yakusoku o mamoru tabi ni kirei na hana o sakaseru to kikimashita kotoba no tane ga soyokaze ni notte kotoshi mo kono basho de aoku mebukimasu utsukushiku sakihokoru sono hana wa dare ni aisareru koto naku anata no namida wa ame ni natte sono hana o tsutsunde kureru deshou chiisana negai wa haruka tooku sakihokoru toki o shinjite hoshi no nai sora ni kotoba o azuketa "itsuka boku ga mukae ni yuku yo" to kizu dareke no sono yakusoku no tane wa kaze ni fukarete sora e kiesatte yuku hikari mo todokanai tooi basho ni namae sae shiranai hana ga arimashita dareka ga yakusoku o yaburu tabi ni kareochite kiete shimau to kikimashita kareochita sono mi wa kaze ni natte kotoba o unda hito no moto e kaerimasu musunda yakusoku ga itsu no hi ni mo wasurerarete shimawanu you ni anata no egao wa taiyou ni nari sono hana o terashite kureru deshou chiisana negai wa haruka tooku sakihokoru toki o shinjite hoshi no nai sora ni azuketa kotoba wa ima mo boku o kurushimasete ita kizu darake no sono yokusoku no tane wa itsuka boku no moto e to hoshi no nai sora ni kotoba o azuketa boku wa boku no kokoro ni chikatta kizu darake no sono yakusoku no tane wa kaze ni fukarete sora e kiesatte yuku hikari mo todokanai tooi basho ni namae sae shiranai hana ga arimashita dareka ga yakusoku o mamoru tabi ni kirei na hana o sakaseru to kikimashita [40m-P, 40mP, 40meter-P, K, 40meterP]
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Rom Listへ戻る Nintendo Famicom Disk System Games (2006-08-22) You have 354 of 354 known Famicom Disk System games 19 - Neunzehn (1988)(Soft Pro International)[SFC-NEU] 19 - Neunzehn (1988)(Soft Pro International)[SFC-NEU] [GD] Adian no Tsue (1986)(Sunsoft)[SSD-ADA] Ai Senshi Nicoru (1987)(Konami)[KDS-AIN] Ai Senshi Nicoru music player (1999)(Chris Covell)(PD) Aiamua Teacher - Super Mario no Setter (1986)(Royal Kougyou) Aiamua Teacher - Teami no Kiso (1986)(Royal Kougyou) Aki to Tsukasa no Fushigi no Kabe (19xx)(Super PIG)[xxx-xxx] Akumajou Dracula v1.0 (1986)(Konami)[KDS-AKM] [GD] Akumajou Dracula v1.0 (1986)(Konami)[KDS-AKM][h] Akumajou Dracula v1.02 (1986)(Konami)[KDS-AKM] [GD] Akumajou Dracula v1.02 (1986)(Konami)[KDS-AKM][a] [GD] Akumajou Dracula v1.02 (1986)(Konami)[KDS-AKM][h2] Akumajou Dracula v1.02 (1986)(Konami)[KDS-AKM][h3] Akumajou Dracula v1.02 (1986)(Konami)[KDS-AKM][h4] Akumajou Dracula v1.02 (1986)(Konami)[KDS-AKM][h5] Akumajou Dracula v1.02 (1986)(Konami)[KDS-AKM][h] Akura Senki Raijin (1988)(Microcabin Square) All Night Nippon Super Mario Bros. (1986)(Fuji TV)[ANN-NSM] Ao no Senritsu (1987)(Gakken) Apple Town Monogatari (1987)(DOG)[SQF-APT] Arumana no Kiseki (1987)(Konami)[KDS-ARM] Arumana no Kiseki (1987)(Konami)[KDS-ARM][h] Aspic - Madao no Noroi (1988)(Bothtec)[BTC-ASP] Backgammon (1990)(Nintendo) Bakutoushi Patton-Kun (1988)(Soft Pro International) Baseball (1984)(Nintendo) Big Challenge! Dogfight Spirit (1988)(Jaleco)[JFD-DFS] Big Challenge! Go! Go! Bowling (1989)(Jaleco)[JFD-GGB] Big Challenge! Gun Fighter (1989)(Jaleco) Big Challenge! Juudou Senshuken (1988)(Jaleco) Bio Miracle Bokutte Upa (1988)(Konami)[KDS-BOK] Bio Miracle Bokutte Upa (1988)(Konami)[KDS-BOK][a] Bishojou Control (19xx)(Wild)[xxx-xxx] Bishojou Mahjong Kurabu (19xx)(-)[xxx-xxx] Bishojou Sexy Derby (1988)(Super PIG)[xxx-xxx] Bishojou Sexy Derby (1988)(Super PIG)[xxx-xxx][tr En] Bishojou Sexy Slot (19xx)(Super PIG)[xxx-xxx][b] Bishojou SF Alien Battle (19xx)(Hacker International)[xxx-xxx] Bishojou Shashinkan - Studio Cut (19xx)(Phoenix)[xxx-xxx] Bishojou Shashinkan - Studio Cut (19xx)(Phoenix)[xxx-xxx][a] Bomberman (1985)(Hudson Soft) Breeder (1986)(Soft Pro International)[xxx-xxx] Bubble Bobble (1987)(Taito)[TFD-BUB] Bubble Bobble (1987)(Taito)[TFD-BUB][a] Burger Time (1985)(Data East)[DFC-BGT] Burger Time (1985)(Data East)[DFC-BGT][a] Casino de Pink (19xx)(Wild Turtle)[xxx-xxx] Chisoko Tairiku Orudora (1987)(Sunsoft) City Connection (1989)(Hangsing)[xxx-xxx] Cleopatra no Mahou (1987)(Square)[SQF-CLO] Corona World (1987)(Sofel) Dandy - Zeuon no Fukkatsu (19xx)(Pony Canyon) Date de Blackjack (19xx)(Hacker International)[xxx-xxx] Date de Blackjack (19xx)(Hacker International)[xxx-xxx][a] Dead Zone (1986)(Sunsoft)[SSD-DZN] Dead Zone (1986)(Sunsoft)[SSD-DZN][a] Deep Dungeon (1986)(Humming Bird) Deep Dungeon (1986)(Humming Bird)[tr En KingMike] Dig Dug (1990)(Namco) Dig Dug II (1990)(Namco) Dirty Pair - Project Eden (1987)(Bandai)[BAN-DPR] Dirty Pair - Project Eden (1987)(Bandai)[BAN-DPR][tr En] Donkey Kong (1981)(Nintendo) Donkey Kong Jr. (1982)(Nintendo) Dr. Chaos (1987)(Pony Canyon) Dr. Chaos (1987)(Pony Canyon)[a] Dracula II - Noroi no Fuuin (1987)(Konami)[KDS-DRK] Dreamiko (1987)(Konami) Druid - Kyoufu no Tobira (1988)(Jaleco)[JFD-DRD] Eggerland (1987)(HAL Laboratory)[HAL-EGL] Eggerland (1987)(HAL Laboratory)[HAL-EGL][tr En] Eggerland - Souzouhe no Tabidachi (1988)(HAL Laboratory) Electrician (1986)(Kemco)[KSC-ELC] Electrician (1986)(Kemco)[KSC-ELC][tr En KingMike] Esper Dream v1.0 (1987)(Konami) [GD] Esper Dream v1.0 (1987)(Konami)[h2] Esper Dream v1.0 (1987)(Konami)[h] Esper Dream v1.01 (1987)(Konami) [GD] Esper Dream v1.01 (1987)(Konami)[b] Esper Dream v1.01 (1987)(Konami)[h2] Esper Dream v1.01 (1987)(Konami)[tr En Mute] Esper Dream v1.01 (1987)(Konami)[tr2 En Mute] Esper Dream v1.01 (1987)(Konami)[tr3 En] Exciting Baseball (1987)(Konami)[KDS-EBS] Exciting Baseball (1987)(Konami)[KDS-EBS][a] Exciting Basketball (1987)(Konami)[KDS-EKB] Exciting Basketball (1987)(Konami)[KDS-EKB][a] Exciting Billiard (1987)(Konami)[KDS-EKS] Exciting Soccer - Konami Cup (1988)(Konami) Exciting Soccer - Konami Cup (1988)(Konami)[a] Exciting Soccer - Konami Cup (1988)(Konami)[b] Fairytale (1989)(Soft Pro International) Falsion (1987)(Konami)[KDS-FAL] Falsion (1987)(Konami)[KDS-FAL][a] Famicom Grand Prix - F1 Race (1987)(Nintendo)[FSC-FRGE] Famicom Grand Prix - F1 Race (1987)(Nintendo)[FSC-FRGE][a] Famicom Grand Prix II - 3D Hot Rally (1988)(Nintendo)[FSC-TDRE] Famicom Mukashi Banashi - Shin Onigashima (1987)(Nintendo) Famicom Mukashi Banashi - Shin Onigashima (1987)(Nintendo)[a2] Famicom Mukashi Banashi - Shin Onigashima (1987)(Nintendo)[a] Famicom Mukashi Banashi - Yuu Yuu Ki (1989)(Nintendo) Famicom Tantei Kubaru - Kieta Koukeisha (1988)(Nintendo) Famicom Tantei Kubaru - Kieta Koukeisha (1988)(Nintendo)[a] Famicom Tantei Kubaru Part II - Ushiro ni Tatsu Shouji (1989)(Nintendo) Famicom Tantei Kubaru Part II - Ushiro ni Tatsu Shouji (1989)(Nintendo)[a] Family Composer (1987)(Tokyo Shoseki) Family Computer - Golf - Japan Course (1987)(Nintendo)[FSC-GFJE] Family Computer - Golf - U.S. Course (1987)(Nintendo)[FSC-GFUE] Family Computer - Othello (1986)(Kawada)[KWD-OTH] Famimaga Disk Vol. 1 - Hong Kong (1990)(Tokuma Shoten Intermedia) Famimaga Disk Vol. 2 - Panic Space (1990)(Tokuma Shoten Intermedia) Famimaga Disk Vol. 3 - All One (1991)(Tokuma Shoten Intermedia) Famimaga Disk Vol. 3 - All One (1991)(Tokuma Shoten Intermedia)[a] Famimaga Disk Vol. 4 - Clox (1991)(Tokuma Shoten Intermedia) Famimaga Disk Vol. 5 - Puyo Puyo (1991)(Tokuma Shoten Intermedia) Famimaga Disk Vol. 6 - Janken Disk Shiro (1992)(Tokuma Shoten Intermedia) FDS Disk Listing Program (2002)(Chris Covell)(PD) Final Commando - Akai Yousai (1988)(Konami)[KDS-AKA] Final Commando - Akai Yousai (1988)(Konami)[KDS-AKA][a] Fire Bomb (1988)(HAL Laboratory) Fire Rock (1988)(System Sacom) Fuuun Shaolin Kyo (1987)(Jaleco)[JFD-FSH] Fuuun Shaolin Kyo - Ankoku no Maou (1988)(Jaleco)[JFD-SAM] Galaga (1990)(Namco) Galaxian (1990)(Namco) Gall Force - Eternal Story (1986)(HAL Laboratory)[HAL-GAL] Ginga Denshou - Galaxy Odyssey (1986)(Imagineer)[IMA-GIN] Gokuraku Yuugi (Game Tengoku) (1987)(Sofel) Golf (1984)(Nintendo) Golf Japan Course - Nyuushou (1987)(Nintendo)[h2] Golf Japan Course - Nyuushou (1987)(Nintendo)[h] Goonies, The (1988)(Konami) Goonies, The (1988)(Konami)[a] Green Beret (1987)(Konami)[KDS-GRN] Green Beret (1987)(Konami)[KDS-GRN][h] Gun.Smoke (1988)(Capcom)[CAP-GUN] Gun.Smoke (1988)(Capcom)[CAP-GUN][a] Gyruss (1988)(Konami) Halley Wars (1989)(Taito)[TFD-HAL] Hao-Kun no Fushigina Tabi (1987)(DOG)[SQF-HFT] Hikari Genji - Roller Panic (1989)(Pony Canyon) Hikari Shinwa - Palutena no Kagami (1986)(Nintendo)[FMC-PTM] Hikari Shinwa - Palutena no Kagami (1986)(Nintendo)[FMC-PTM][a] Ice Climber (1984)(Nintendo) Ice Climber (1984)(Nintendo)[a] Ice Hockey (1988)(Nintendo)[FMC-ICE] Igo - Kyuu Roban Taikyoku (1987)(Bps)[BPS-IGO] Ishido (1990)(Hiro) Jaaman Tanteidan - Matonarikumi (1988)(Bandai) Jikai Shounen Mettomag (1987)(Thinking Rabbit) Jikai Shounen Mettomag (1987)(Thinking Rabbit)[a] Kaettekita Mario Bros. (1988)(Nintendo)[FMC-KMAR] Kaettekita Mario Bros. (1988)(Nintendo)[FMC-KMAR][a2] Kaettekita Mario Bros. (1988)(Nintendo)[FMC-KMAR][a3] Kaettekita Mario Bros. (1988)(Nintendo)[FMC-KMAR][a4] Kaettekita Mario Bros. (1988)(Nintendo)[FMC-KMAR][a] Kalin no Tsurugi (Karin no Ken) (1987)(DOG)[SQF-KRN] Kalin no Tsurugi (Karin no Ken) (1987)(DOG)[SQF-KRN][a2] Kalin no Tsurugi (Karin no Ken) (1987)(DOG)[SQF-KRN][a2][tr En KingMike] Kalin no Tsurugi (Karin no Ken) (1987)(DOG)[SQF-KRN][a] Kalin no Tsurugi (Karin no Ken) (1987)(DOG)[SQF-KRN][a][tr En KingMike] Kalin no Tsurugi (Karin no Ken) (1987)(DOG)[SQF-KRN][tr En KingMike] Kamen Rider Black - Taiketsu Shadow Moon (1988)(Bandai) Kamen Rider Black - Taiketsu Shadow Moon (1988)(Bandai)[a] Karate Champ (1986)(Data East) Kattobi! Warabe Ko (1989)(Pack-In-Video)[PAC-KTD] Kick and Run (1988)(Taito) Kidou Keisatsu Patlabor (1989)(Bandai) Kidou Keisatsu Patlabor (1989)(Bandai)[tr En] Kieta Princess (1986)(Imagineer) Kiki Kaikai - Dotou Hen (1987)(Taito)[TFD-KIK] Kinniku Man - Kinniku Ookurai Soudatsusen (1987)(Bandai) Kinniku Man - Kinniku Ookurai Soudatsusen (1987)(Bandai)[b] Kinniku Man - Kinniku Ookurai Soudatsusen (1987)(Bandai)[h] Knight Lore (1986)(Jaleco)[JFD-KLM] Knight Move (1990)(Nintendo)[FMC-KMV] Knight Move (1990)(Nintendo)[FMC-KMV][tr En] Kobayashi Hitomi no Hold Up (19xx)(Hacker International)[xxx-xxx] Konami Ice Hockey (1988)(Konami)[KDS-HOC] Konami Tennis (1988)(Konami)[KDS-TEN] Koneko Monogatari - The Adventures of Chatran (1986)(Pony Canyon)[PNF-KOM] Kuru Kuru Rando Disuku-ban (1988)(Nintendo) Legend of Zelda 2, The - Link no Bouken (1987)(Nintendo) Legend of Zelda 2, The - Link no Bouken (1987)(Nintendo)[a2] Legend of Zelda 2, The - Link no Bouken (1987)(Nintendo)[a3] Legend of Zelda 2, The - Link no Bouken (1987)(Nintendo)[a4] Legend of Zelda 2, The - Link no Bouken (1987)(Nintendo)[a] Lipstick #.1 - Lolita Hen (1988)(Mimi Pro)[unlicensed] Lipstick #.2 - Joshi Gakusei Hen (1988)(Mimi Pro)[unlicensed] Lipstick #.3 - OL Hen (1988)(Mimi Pro)[unlicensed] Lipstick #.4 - Hakui no Tenshi Hen (1988)(Mimi Pro)[unlicensed] Lipstick #.5 - Stewardess Hen (1988)(Mimi Pro)[unlicensed] Lutter (1989)(Athena) Lutter (1989)(Athena)[tr En] Magma Project - Hacker (1989)(Tokuma Shoten) Mahjong (1983)(Nintendo) Mahjong (1983)(Nintendo)[a] Mahjong Kazoku (1987)(Irem) Marchen Veil (1987)(Sunsoft) Mario Bobble (1989)(Sun)[unlicensed] Matou no Houkai - The Hero of Babel (1988)(Pony Canyon) Matou no Houkai - The Hero of Babel (1988)(Pony Canyon)[a] Meikyuu Jiin Dababa (1987)(Konami) Meikyuu Jiin Dababa (1987)(Konami)[a] Metroid v1.01 (1986)(Nintendo) Metroid v1.01 (1986)(Nintendo)[a] Metroid v1.01 (1986)(Nintendo)[a][tr En] Metroid v1.01 (1986)(Nintendo)[tr En] Metroid v1.01 (demo) (1986)(Nintendo) Metroid v1.01 (demo) (1986)(Nintendo)[a] Metroid v1.02 (1986)(Nintendo) Metroid v1.02 (1986)(Nintendo)[a] Metroid v1.02 (1986)(Nintendo)[a][tr En] Metroid v1.02 (1986)(Nintendo)[h2] Metroid v1.02 (1986)(Nintendo)[h3] Metroid v1.02 (1986)(Nintendo)[h] Metroid v1.02 (1986)(Nintendo)[tr En] Michael English Daibouken (1987)(Scorpion Soft) Moero TwinBee - Cinnamon Hakase wo Sukue! (1986)(Konami) Moero TwinBee - Cinnamon Hakase wo Sukue! (1986)(Konami)[a] Moero TwinBee - Cinnamon Hakase wo Sukue! (1986)(Konami)[h] Moero Yakyuuken (19xx)(Super PIG)[unlicensed] Moero Yakyuuken (19xx)(Super PIG)[unlicensed][tr En] Monitor Puzzle, The - Kineko - Kinetic Connection (1986)(Irem) Monitor Puzzle, The - Kineko Vol. II - Kinetic Connection (1987)(Irem) Monty no Doki Doki Daisassou - Monty on the Run (1987)(Jaleco) Moonball Magic (19xx)(-) Mr. Gold - Kinsan in the Space (19xx)(-) Nakayama Miho no Tokimeki High School (1987)(Nintendo) Nakayama Miho no Tokimeki High School (1987)(Nintendo)[a] Nakayama Miho no Tokimeki High School (1987)(Nintendo)[b] Namida no Soukoban Special (1986)(ASCII) Namida no Soukoban Special (1986)(ASCII)[tr En KingMike] Nankin no Adventure (1988)(Sunsoft) Nazo no Kabe - Block Kuzushi (1986)(Konami) Nazo no Kabe - Block Kuzushi (1986)(Konami)[h] Nazo no Magazine Disk - Nazoraa Land Dai 2 Gou (1987)(Sunsoft) Nazo no Magazine Disk - Nazoraa Land Dai 3 Gou (1988)(Sunsoft) Nazo no Magazine Disk - Nazoraa Land Soukan Gou (1987)(Sunsoft) Nazo no Magazine Disk - Nazoraa Land Soukan Gou - Quiz Ou wo Sagase! (1987)(Sunsoft) Nazo no Murasamejou (1986)(Nintendo) Nazo no Murasamejou (1986)(Nintendo)[h] Nazo no Murasamejou (1986)(Nintendo)[tr En] Omoikkiri Tanteidan Haado Gumi - Matenrou no Chousenjou (1988)(Bandai) Omoikkiri Tanteidan Haado Gumi - Matenrou no Chousenjou (1988)(Bandai)[a] Otocky (1987)(SEDIC) Pac-Man (1990)(Namco) Pachi Com (1985)(Toshiba Emi) Pachinko Grand Prix (1988)(Data East) Pinball (1983)(Nintendo) Pro Golfer Saru - Kage no Tournament (1987)(Bandai) Professional Mahjong Gokuu (1986)(Chatnoir) Professional Mahjong Gokuu (1986)(Chatnoir)[a] Pulsar no Hikari - Space Wars Simulation (1987)(Soft Pro) Puroresu - Famicom Wrestling Association (1986)(Nintendo) Putt Putt Golf (19xx)(Pack-in-Video) Puzzle Boys (1990)(Atlus) Radical Bomber!! Jirai Kun (1988)(Jaleco) Reflect World (1987)(East Cube) Relics - Ankoku Yousai (1987)(Bothtec) Replicart (1988)(Taito) Risa no Yousei Densetsu - Risa Tachibana (1988)(Konami) Roger Rabbit (1989)(Kemco) Sailor Fuku Bishoujo Zukan Vol. 1 (1989)(Mimi Pro)[unlicensed] Sailor Fuku Bishoujo Zukan Vol. 3 (1989)(Mimi Pro)[unlicensed] Sailor Fuku Bishoujo Zukan Vol. 4 (1989)(Mimi Pro)[unlicensed] Sailor Fuku Bishoujo Zukan Vol. 5 (1989)(Mimi Pro)[unlicensed] Sailor Fuku Bishoujo Zukan Vol. 6 (1989)(Mimi Pro)[unlicensed] Samurai Sword (1988)(Capcom) Samurai Sword (1988)(Capcom)[tr En] Santa Claus no Takarabako (1987)(Data East) Santa Claus no Takarabako (1987)(Data East)[tr En 1.00 Gil Galad] Santa Claus no Takarabako (1987)(Data East)[tr En 1.01 Gil Galad] SD Gundam World - Gachapon Senshi - Scramble Wars (1987)(Bandai) SD Gundam World - Gachapon Senshi - Scramble Wars (1987)(Bandai)[a2] SD Gundam World - Gachapon Senshi - Scramble Wars (1987)(Bandai)[a] SD Gundam World - Gachapon Senshi - Scramble Wars Map Collection (1989)(Bandai) SD Gundam World - Gachapon Senshi - Scramble Wars Map Collection (1989)(Bandai)[a] Section-Z (1987)(Capcom) Seiken - Psycho Calibur (1987)(Imagineer) Seiken - Psycho Calibur (1987)(Imagineer)[tr En] Smash Ping Pong (1987)(Nintendo) Soccer (1985)(Nintendo) Solomon no Kagi (1987)(Tecmo) Stars SE - CMC '99 (1999)(Chris Covell)(PD) Suishou no Ryuu (1986)(Square) Suishou no Ryuu (1986)(Square)[tr En] Super Boy Allan (1987)(Sunsoft) Super Lode Runner (1987)(Irem) Super Lode Runner II (1987)(Irem) Super Mario Bros. (1985)(Nintendo) Super Mario Bros. (1985)(Nintendo)[h] Super Mario Bros. 2 (1986)(Nintendo) Super Mario Bros. 2 (1986)(Nintendo)[h Insectduel] Super Mario Bros. 2 (1986)(Nintendo)[Mini level hack] Sylvania (1988)(Pack-In-Video) Sylvania (1988)(Pack-In-Video)[tr En Mute] Tama Friends - 3 Choume Dai Bouken (1989)(Bandai) Tama Friends - 3 Choume Dai Bouken (1989)(Bandai)[a] Tanigawa Kouji no Shougi Shinan II (1987)(Pony) Tanigawa Kouji no Shougi Shinan II (1987)(Pony)[a2] Tanigawa Kouji no Shougi Shinan II (1987)(Pony)[a] Tantei Jinguuji Saburou - Kikenna Futari (1988)(Data East) Tantei Jinguuji Saburou - Shinjuku Chuuou Kouen Satsujin Jiken (1987)(Data East) Tarot (19xx)(Scorpion Soft) Tennis (1983)(Nintendo) Tennis (1983)(Nintendo)[a2] Tennis (1983)(Nintendo)[a] Time Twist - Rekishi no Katasumi de (1991)(Nintendo) Tobidase Daisakusen (1987)(Square) Tobidase Daisakusen (1987)(Square)[a2] Tobidase Daisakusen (1987)(Square)[a] Tobidase Daisakusen (1987)(Square)[b] Tobidase Daisakusen (1987)(Square)[h] Topple Zip (1987)(Bothtec) Transformer - The Head Master (1987)(Takara) TwinBee (1988)(Konami) TwinBee (1988)(Konami)[a2] TwinBee (1988)(Konami)[a] Ultraman - Kaijuu Teikoku no Gyakushuu (1986)(Bandai) Ultraman - Kaijuu Teikoku no Gyakushuu (1986)(Bandai)[a] Ultraman - Kaijuu Teikoku no Gyakushuu (1986)(Bandai)[h] Ultraman 2 - Shutsugeki Katoku Tai (1987)(Bandai) Ultraman Kurabu (1988)(Bandai) Volleyball (1986)(Nintendo) Vs. Excitebike (1988)(Nintendo) Vs. Excitebike (1988)(Nintendo)[a2] Vs. Excitebike (1988)(Nintendo)[a3] Vs. Excitebike (1988)(Nintendo)[a] Wardner no Mori (1988)(Taito) Wardner no Mori (1988)(Taito)[b] Wardner no Mori (1988)(Taito)[FAM] Winter Games (19xx)(Pony Canyon) Wrecking Crew (1988)(Nintendo) Xevious (1990)(Namco) Yasai no Kuni no Ashi Senshi (1987)(Vap) Youkai Yashiki (1987)(Irem) Yume Koujou Doki Doki Panic (1987)(Nintendo) Yume Koujou Doki Doki Panic (1987)(Nintendo)[b2] Yume Koujou Doki Doki Panic (1987)(Nintendo)[b3] Yume Koujou Doki Doki Panic (1987)(Nintendo)[b] Yume Koujou Doki Doki Panic (1987)(Nintendo)[o2] Yume Koujou Doki Doki Panic (1987)(Nintendo)[o3] Yume Koujou Doki Doki Panic (1987)(Nintendo)[o] Yume Koujou Doki Doki Panic (1987)(Nintendo)[tr En] Yuu Maze (1988)(Taito) Yuu Maze (1988)(Taito)[a] Yuushi no Monshou (1987)(Humming Bird) Zanac (1988)(Pony Canyon) Zatsugaku Olympic Part II (1988)(Phoenix)[unlicensed] Zeruda no Densetsu - The Hyrule Fantasy (1986)(Nintendo) Zeruda no Densetsu - The Hyrule Fantasy (1986)(Nintendo)[a2] Zeruda no Densetsu - The Hyrule Fantasy (1986)(Nintendo)[a] Rom Listへ戻る Copyright 2004 BOB All Rights Reserved.
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サイト・ブログ SOUND LINER Official Websitehttp //music.geocities.jp/sound_liner/オフィシャルサイト。 SOUND LINER Webloghttp //blog.oricon.co.jp/sound-liner/メンバーによるブログ。
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リアルゲー 移動が遅い上に、射撃の一回一回にリロードが必要なため、かなりテンポが悪い しかも近接攻撃が当てると一撃なため、近接のほうが強い リアルな第二次世界大戦ゲーがしたい人向け DLはこちらから http //www.moddb.com/mods/battle-grounds-2
https://w.atwiki.jp/thunderstone/pages/240.html
Heart of Doom/宿命の心臓 カードタイプ:カードタイプ:Dungeon Feature Guardian/ダンジョンの特色 ガーディアン エキスパンション:Heart of Doom/最後の血戦 英語版 Card Name Number Class Health Gold XP VP Text HEART OF DOOM 1 GUARDIAN・THUNDERSTONE 25 15 GLOBAL When a player enters the dungeon, immediately destroy all revealed Monsters.BREACH The game ends.BATTLE Thunderstones gain Magic Attack +6. If this card is not defeated, the player loses. 日本語版 カード名 枚数 分類 ヘルス 金貨値 経験値 勝利点 テキスト 宿命の心臓 1 ガーディアン・サンダーストーン 25 15 全体効果:ダンジョンに入ったプレイヤーは即座に、手札から公開しているモンスターをすべて廃棄する。ブリーチ:ゲームが終了する。戦闘:サンダーストーンは魔法攻撃+6を得る。このカードを追放できなかったプレイヤーはゲームに敗北する。 カード解説/CARD GLOSSARY エラッタ カード分析 所感 最後のサンダーストーンにして最大のモンスター。サンダーストーン(クラシック)シリーズのラスボスにあたる存在である。Heart of Doomのマニュアルにこのモンスターとの戦いのショートノベルが載っている(シリーズで初めてのことである)ことから見ても、その存在の特別さが分かるだろう。 サンダーストーンであると同時にガーディアンであるのだが、どちらの扱いでゲームに加えるのかが明確でない。ブリーチでゲームが終了することを考えるとサンダーストーンとしての扱いで加えるのが妥当か。 全モンスター中ぶっちぎりのトップを誇るヘルス25が最大の特徴(2位はVoid Apocalypse/虚無の黙示録の20点、3位はThe Old Oneの16点)。倒せばほぼ勝敗が決まるほどの高勝利点なので出来れば倒したいところだが、ある程度サプライに恵まれなければ通常のゲームでは打倒はほぼ無理とさえ言える。 逆にトップ目のプレイヤーとしては通常のサンダーストーン同様、倒すよりさっさとブリーチさせてゲーム終了させたい対象となる。手札のモンスターを吹き飛ばす能力が障害になりダンジョンに行きにくくなるので普段ほど簡単にゲーム終了にはなりにくいが、そう何度も倒すチャンスが回ってくるわけではないことは認識しておこう。 ガーディアンとしての特性があるのでホール操作系カードは無効。 戦闘を仕掛けて勝てなかった場合は即敗北が決定する。他のガーディアンのように、ダンジョンを進めないために空殴りするという手段は使えないので注意。余談だがプレイヤーが敗北する、という記述があるカードはこれだけであり極めて珍しい。 必要火力はヘルス25点+明かり2点以上。明かり1点を単純に攻撃2点で換算するなら29点で、これを手札6枚で割ると1枚当たりの必要な攻撃点数は約4.83点。つまり5点以上の攻撃力が無いカードはほぼ足手まといとなる計算。最優秀武器の誉れ高いShort Sword/ショート・ソードですらこの基準では失格ということである。専用の構成を組め無ければ打倒は非常に困難と言える。 素で倒すのを目指すなら、Highland Officer/高地の士官でデッキ全てを引ききった上で6~7枚のMilitia/民兵を4~5枚の全体強化系カードで強化する、複数のSelurin/セルーリン(LV2以上)で魔法攻撃を倍々にする、Village Mob/村の暴徒(4枚以上)+ドロー系傭兵、複数体の高レベルStoneguard/ストーンガードやVeteran/ベテランを用意する、Phalanx/ファランクスの大部隊を揃えて殴り倒す、大量のSpirit Blast/スピリット・ブラストで焼ききるあたりが候補になるか。 サンダーストーンに弱いという前代未聞の特徴を持つ。通常形式のゲームではほぼ意味を持たないが、Setting/環境設定でDragonspire/竜の尖塔やRite of Banishing/追放の儀式を使用している時、またはキャンペーン等のゲーム形式を取っている場合に意味を持つ。 関連カード Guardian/ガーディアン Rite of Banishing/追放の儀式 狩りやすいカード 苦手とするカード Dark/ダーク、Gohlen/ゴーレン、Soul Jar/ソウル・ジャー 手札のモンスターによる攻撃力ブーストを得意とする英雄と武器。ダンジョンホールに入った瞬間にモンスターを吹き飛ばされてしまうのでまるで持ち味を発揮出来ない。ドロー系カードで後で引ければ可能性はあるが・・・。Outlands/アウトランズも影響を受けるが、あちらは素で攻撃力が高いので苦手というほどでもない。Slynn/スリンは能力の特性上ほぼ影響がない。 Thunderstone Advance対応版 基本カードであるThunderstone Shardも分類はサンダーストーンであるため、Heart of Doomへの有効な武器となる。よって、クラシック版よりは討伐難易度が若干下がる。
https://w.atwiki.jp/xbox360score/pages/2341.html
Monster Jam Battlegrounds 項目数:30 総ポイント:1000 難易度:★★☆☆☆(レースゲームが苦手な人は★+1) 製品情報:http //marketplace.xbox.com/en-US/Product/Monster-Jam-Battlegrounds/66acd000-77fe-1000-9115-d8025841148e 配信日:2015年6月10日 DL費用:9.99ドル サイズ:548.92MB ジャンル:Strategy Simulation, Sports Recreation ※2018年12月末、販売終了 全てオフライン実績。 4~5時間ほどで解除可能。 一部のイベントが人によっては鬼門。 全ての実績で端数が出るので、気にする人は注意。 Rookie Racer Earn your first Stadium Events victory.Stadium Eventsで初めて勝利する 33 Got Some Skills Earn your first Skill Driving victory.Skill Drivingで初めて勝利する 33 No Hands! Earn your first Stunt Mode victory.Stunt Modeで初めて勝利する 33 Left In The Dust Lose your first Stadium Events race.Stadium Eventsで初めて敗北する 33 Skilled Loser Lose your first Skill Driving race.Skill Drivingで初めて敗北する 33 No Teeth! Lose your first Stunt Mode race.Stunt Modeで初めて敗北する 33 Racing With The Angels Complete Angel Stadium with all stars collected.Angel Stadiumで全ての星を獲得する 33 Jackson Would Be Proud Complete Everbank Field with all stars collected.Everbank Fieldで全ての星を獲得する 33 Went Beyond Georgia Dome Complete Georgia Dome with all stars collected.Georgia Domeで全ての星を獲得する 33 No Problem Houston! Complete NRG Stadium with all stars collected.NRG Stadiumで全ての星を獲得する 33 Always Bet On Me! Complete Sam Boyd Stadium with all stars collected.Sam Boyd Stadiumで全ての星を獲得する 33 Lost In The Woods Complete Skill Driving – Forest with all stars collected.Skill DrivingのForestで全ての星を獲得する 33 City Cruiser Complete Skill Driving – Urban with all stars collected.Skill DrivingのUrbanで全ての星を獲得する 33 Who Needs Spice? Complete Skill Driving – Desert with all stars collected.Skill DrivingのDesertで全ての星を獲得する 33 Crop Circle Maker Complete Skill Driving – Farm with all stars collected.Skill DrivingのFarmで全ての星を獲得する 33 Want To Build A Snowman? Complete Skill Driving – Frozen with all stars collected.Skill DrivingのFrozenで全ての星を獲得する 33 Dangerous LumberJack Complete Stunt Mode – Forest with all stars collected.Stunt ModeのForestで全ての星を獲得する 33 Wrecked The City Complete Stunt Mode – Urban with all stars collected.Stunt ModeのUrbanで全ての星を獲得する 33 Covered In Dust Complete Stunt Mode – Desert with all stars collected.Stunt ModeのDesertで全ての星を獲得する 33 Scared The Cows Complete Stunt Mode – Farm with all stars collected.Stunt ModeのFarmで全ての星を獲得する 33 Stuntman! Complete Stunt Mode – Frozen with all stars collected.Stunt ModeのFrozenで全ての星を獲得する 33 Perfectionist Complete the game with all stars collected.ゲーム中の全ての星を獲得する 33 What Does This Button Do? Activate 25 Jump power-ups.25回Jump power-upを使用する 33 Shiny Red Button Activate 25 Boost power-ups.25回Boost power-upを使用する 33 One Step Back Perform a full 360’ Back Flip in Freestyle.Freestyleで360度以上のBack Flipを成功させる 33 Two Steps Forward Perform a full 360’ Front Flip in Freestyle.Freestyleで360度以上のFront Flipを成功させる 33 Don't Look Down Get 2 seconds of Air Time in Freestyle.Freestyleで2秒以上の滞空時間を獲得する 33 Fly To The Moon Get 3 seconds of Air Time in Freestyle.Freestyleで3秒以上の滞空時間を獲得する 33 Destroyer Maximus Unlock Max-D.Max-Dを獲得する 33 Back from the grave Unlock Grave Digger.Grave Diggerを獲得する 43 まずSkill Drivingのvery easyでポイントを稼ぎ、最も性能の高いGrave Diggerを入手する。 その後も↑を繰り返してGrave Diggerをフルアップグレートすれば、これだけでイベント全てをクリアできる。 他の車種は、実績対象のMax-D以外は入手・アップグレードする必要は無い。 Stunt Modeは一部のイベントが高難易度。 詰まったら動画サイトを参照。 What Does This Button Do? Shiny Red Button まずは適当な車種をアップグレードして使用できる状態にする事。 その後は普通にプレイしていれば、いつの間にか解除されている。 Destroyer Maximus Back from the grave 指定された車種をポイントと交換して入手する。 Max-Dは7500、Grave Diggerは10000必要。
https://w.atwiki.jp/mtgflavortext/pages/12331.html
imageプラグインエラー ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Dreams of Steel and Oil.png) ミシュラはファイレクシアの悪夢を見た。悪夢の中では、苦悶の悲鳴と歪んだ金属の軋む音が鳴り渡っていた。その残響は目が覚めてからもずっと、彼の心に残っていた。 Mishra's nightmares of Phyrexia rang with screams of agony and groans of twisted metal. The sounds stayed with him long after he awoke. 兄弟戦争 【M TG Wiki】 名前
https://w.atwiki.jp/fifa-pc/pages/68.html
Sound eXchangeのヘルプです。 Sound eXchange (SX) was a tool distributed by Electronic Arts that supports conversion of audio to and from the various EA game formats. Observations SX requires an ending chunk (e.g. SCEl) to be present in the input file, when decoding EALayer3. If no ending chunk is present, SX will exit stating "Couldn t allocate memory for EALayer3 buffer." Command Line Help sx v3.01.01 (Sound eXchange) Sep 22 2004 by Dave Mercier, EAC USAGE sx format [options] sourcefiles VERSION WIN NT v3.01.01 (Sound eXchange), Spit v3.19 SUMMARY sx is a sample format converter SPIT environment variable is SX_OPTS -aiff Export Apple AIFF/AIFC (s16b_int) (s8_int) (dvi_int) (s24b_int) -wave Export Microsoft Wave (s16l_int) (u8_int) -cdxa Export CD-ROM XA (cdxa) -vag Export Sony VAG (vag_blk) -raw Export RAW (no header) (s8_int) (s8_blk) (u8_int) (s16b_int) (s16b_blk) (s16l_int) (s16l_blk) (eaxa_blk) (cdxa) (vag_blk) (dvi_int) (mt_blk) (mt5_blk) (s24l_int) (s24b_int) -pcbank Export SND PC bank (s8_blk) (s16l_blk) (eaxa_blk) (mt_blk) (mt5_blk) (vag_blk) (xboxadpcm) (gcadpcm) -pcstream Export SND PC stream (s8_blk) (s16l_blk) (eaxa_blk) (mt_blk) (mt5_blk) -macbank Export SND MAC bank (s8_blk) (s16b_blk) (eaxa_blk) (mt_blk) (mt5_blk) (vag_blk) (xboxadpcm) (gcadpcm) -macstream Export SND MAC stream (s8_blk) (s16b_blk) (eaxa_blk) (mt_blk) (mt5_blk) -ps2bank Export SND PS2 bank (vag_blk) (s8_blk) (s16l_blk) (eaxa_blk) (mt_blk) (mt5_blk) -ps2stream Export SND PS2 stream (s16l_blk) (eaxa_blk) (mt_blk) (mt5_blk) -gcbank Export SND GC bank (s16b_blk) (gcadpcm) (mt_blk) (eaxa_blk) (mt5_blk) -gcstream Export SND GC stream (s16b_blk) (mt_blk) (eaxa_blk) (mt5_blk) -xboxbank Export SND XBOX bank (s16l_blk) (xboxadpcm) (eaxa_blk) (mt_blk) (mt5_blk) -xboxstream Export SND XBOX stream (s16l_blk) (xboxadpcm) (eaxa_blk) (mt_blk) (mt5_blk) -sndstream Export SND Generic stream (eaxa_blk) (mt_blk) (mt5_blk) -xenonbank Export SND XENON bank (s16b_blk) (eaxa_blk) (mt_blk) (mt5_blk) -pspbank Export SND PSP bank (s16l_blk) (eaxa_blk) (mt_blk) (mt5_blk) (vag_blk) -xenonstream Export SND XENON stream (s16b_blk) (eaxa_blk) (mt_blk) (mt5_blk) -pspstream Export SND PSP stream (s16l_blk) (eaxa_blk) (mt_blk) (mt5_blk) -raw samplerep Import RAW with given sample data representation (s8_int) (s8_blk) (u8_int) (s16b_int) (s16b_blk) (s16l_int) (s16l_blk) (s24l_int) (s24b_int) Sample data representations that may be specified -s16l_int Signed 16-Bit Little-Endian Interleaved -s16b_int Signed 16-Bit Big-Endian Interleaved -s8_int Signed 8-Bit Interleaved -mt_blk MicroTalk Block (10 1) -vag_blk Sony VAG Block (3.5 1) -s16b_blk Signed 16-Bit Big-Endian Block -s16l_blk Signed 16-Bit Little-Endian Block -s8_blk Signed 8-Bit Block -eaxa_blk EA-XA Block (3.7 1) -u8_int Unsigned 8-Bit Interleaved -cdxa CD-XA Interleaved (3.5 1) -dvi_int DVI Interleaved (4 1) -gcadpcm GameCube ADPCM (3.5 1) -s24l_int Signed 24-Bit Little-Endian Interleaved -xboxadpcm Xbox ADPCM (3.5 1) -s24b_int Signed 24-Bit Big-Endian Interleaved -mt5_blk MicroTalk Block (5 1) -noprogress Do not display progress bars -rawc channels Specify RAW input channels (default 1) -raws rate Specify RAW samplerate (default 22050 Hz.) -split Split multi-channel into multiple single-channel files -onetomany Break multi-element files into individual files -element offset Adjust destination element positions by this offset -notruncate Don t remove samples after loop (default truncates) -det cents Specify new detune in cents for playback (default is 0) -br semitones Specify bend range for playback (default is 0) -vol 0-127 Specify volume for playback (default is 127) -rd cents Specify random detune range in cents (default is 0) -mrd cents Specify master random detune range in cents (default is 0) -rv 0-127 Specify random volume range for playback (default is 0) -pan 0-127 Specify pan offset (default is 64) -rp 0-127 Specify random pan offset range (default is 0) -fps 0.1-120.0 Specify chunk rate for stream (default is 15.0) -renv -1-127 Specify release envelope (default is -1) -envi 0-127 Specify initial envelope volume (default is 127) -env dur,vol[,dur,vol,...] Specify playback envelope as a series of segments, each with a duration and volume. duration is in 1/100ths of a second and volume ranges from 0..127 -az 0..65535[,...] Specify directional azimuths for each channel. First azimuth listed corresponds to the lowest channel. An azimuth of 0 would be directly ahead, 16384 would be directly to the right. -loops sample The loop start value sets which sample the loop section begins on. "sample" - Specify the sample to begin the loop section, -1 indicates no loop start point. Allowable range is -1 .. 2147483647. -loope sample The loop end value sets which sample the loop section ends on. "sample" - Specify the sample to end the loop section, -1 indicates no loop end point. Allowable range is -1 .. 2147483647. -ifnoloops sample The loop start is set to the value given, if there isn t one currently in the file. -1 means no loop start point. "sample" - Specify the sample to begin the loop section, -1 means no loop start point Allowable range is -1 .. 2147483647. -ifnoloope sample The loop end is set to the value given, if there isn t one currently in the file. -1 means no loop end point "sample" - Specify the sample to end the loop section, -1 means no loop end point. Allowable range is -1 .. 2147483647. -markertouser Explicitly transfer all the AIFF markers to user data. This is not done by default -cbr bitrate The constant bit rate is used to set the level of compression. "bitrate" - Specify in bits per second. Allowable range is 8000 .. 960000. -vbr quality The variable bitrate quality is used to set the level of compression. "quality" - Specify compression quality, 0 = highest compression (bad sound quality), 100 = lowest compression (good sound quality) Allowable range is 0 .. 100. -playloc location The play-back location determines what system a sound will be played from. "location" - Location can be one of default , spu , maincpu , iopcpu , ds2dhw , ds3dhw , or dsp . -priority value Set priority for voice allocation. "value" - Specify priority for playback (default is 0, 100 is highest). Allowable range is 0 .. 100. -fxzero level Set level for effect bus 0. "level" - Specify effect level for bus 0 (default is 0). Allowable range is 0 .. 127. -embeduser Attach user data to a sample. "data" - Specify user data to attach to sample. Specify as a file name. -embedts window Generate and embed additional data needed to perform run-time time stretch. "window" - Window size to use to correlate sample data, specified in microseconds. 9000 is a good default. Allowable range is 1000 .. 100000. -removeuserbyid id Remove user data chunks from a sample, which ID matches the given value. "id" - Specified as the id of the chunk(s) to be removed. It must be a four-letter id. (eg. MYID) -removeuserbyvalue value Remove user data chunks from a sample, which ID matches the given value. "value" - Specified as the id of the chunk(s) to be removed. The value entered can be of any standard format, but you must specify it clearly. (eg. 0x4F64EA6C) Allowable range is -2147483648 .. 2147483647. -removeuserall Remove all user data from a sample. (No parameter is required) -rs rate Resample to a new rate. "rate" - Specified as new sample rate in Hertz. Allowable range is 400 .. 96000. -dstofit frames Ensure sample uses no more than N frames by reducing sample rate until it fits. "frames" - Specify maximum amount of frames allowable in sample. Allowable range is 1 .. 2147483647. -alignloop alignment Resample and insert silence to line loop points up to alignment restrictions. "alignment" - Specify the alignment restriction. Allowable range is 2 .. 1024. -padloop padding Extend and/or replace samples after loop end point with the samples that begin at the loop start point. "padding" - Specify the amount of samples to pad out after the loop end point. Allowable range is 0 .. 2147483647. -sa amplitude Scale amplitude of sample. "amplitude" - Specified as percentage of original volume. Allowable Range is -10000.0 .. 10000.0. -fadein Apply linear fade-in to sample. "time" - Specified as milliseconds into sample to achieve full amplitude. Allowable range is 0 .. 2147483647. -fadeout time Apply linear fade-out to sample. "time" - Specified as milliseconds to end of sample to begin fade to zero amplitude. Allowable range is 0 .. 2147483647. -crop startframe,frames Crop a section of a sample. "startframe" - Specify frame to begin crop at. Negative values insert silence at start of crop. Allowable range is -2147483647 .. 2147483647. "frames" - Specify number of frames to crop. Specifying past original sample will insert silence at end of crop. Allowable range is 1 .. 2147483647. -remix target Remix will either down-mix or up-mix or otherwise remix the source into the new target mix type. For example a 5.1 file could be mixed down to stereo, or even a stereo ProLogic II file. Note that ProLogic encoded files are not decoded when converted to quad or 5.1, they are treated as stereo. "target" - Remix target can be one of mono , stereo , quad , 5.1 , or prologic2 . -copychan source,destination Copy source channel sample data to destination channel. "source" - Source channel to copy (channels start at 0). Allowable range is 0 .. 5. "destination" - Destination channel to copy to (channels start at 0). Allowable range is 0 .. 5. -cutchan source Cut source channel sample data out of sample. "source" - Source channel to cut (channels start at 0). Allowable range is 0 .. 5. -distort amount Distorts the signal by clipping high amplitudes. "amount" - Specify amount of distortion (0 is least distortion). Allowable range is 0 .. 32767. -reverb preset,level Apply given reverb type to sample. "preset" - Specify reverb preset. Allowable range is 0 .. 0. "level" - Specify reverb level. Allowable range is 0 .. 127. -resampfilter filter Resample to a new rate using a filter profile. "filter" - Specify filter profile to use to perform resample. Specify as a file name. SX currently supports the following formats for importing - Apple AIFF/AIFC - Microsoft Wave - CD-ROM XA - Sony VAG - RAW (no header) - SND PC bank - SND PC stream - SND MAC bank - SND MAC stream - SND PS2 bank - SND PS2 stream - SND GC bank - SND GC stream - SND XBOX bank - SND XBOX stream - Quicktime Movie - MPEG - SND Generic stream - SND XENON bank - SND PSP bank - SND XENON stream - SND PSP stream @ file with file, containing a list of options and files -.ext specifies output file extension -= name specifies output file name -v0 no console output -v1 prints source file name and errors -v2 status line for each file (default) -v3 additional info Example Convert AIFF format audio.aif into pc stream format audio.asf. sx -pcstream audio.aif -=audio.asf Binary details SX.EXE size 577536 bytes md5 daffbcd5b48579801afe780140520c78 sha1 5252db36c709ad1a47fecdd4060a1fd40f83f387
https://w.atwiki.jp/dominions3/pages/1176.html
Blood Stone 地魔法ブースター。血の魔法を要求するのが陰湿。そのかわりGem生産も兼ねる Blood Stone その他 研究Lv 属性 属性2 内部ID 255 4 3 2 威力 攻撃補正 攻撃回数 長さ 防御力 防御補正 回避率 重さ 射程 弾数 特殊 その他 地魔法ブースト:1、地Gem生産 ゲーム内解説文 The wound on this stone is constantly wet from Earth Blood. This dark blood is of great help when using Earth magic. This blood can also be used to produce a small amount of magic Earth gems each year. 和訳 この石の傷は、大地の血によって常に湿っています。地の魔法を使うとき、この黒ずんだ血は大いに役立ちます。この血は、毎年少量の地の魔法の宝石を生産するために用いることもできます。 注記 地魔法ブースターの1つ。血魔法の支援を要求する代わり、Gem生産アイテムとしての機能も保有している。 地魔法の単独ブースターはこれ以外にはEarth Bootsのみなので、作れれば間違いなく役立つ。組み合わせ自体も、血魔法のDemon KnightやFather Illearthの召喚条件に近く、そちらも活かせれば無駄は無い。 Gem生産アイテムとしても便利だが、少々問題もある。というのも、地魔法には属性が無い即効性全体攻撃(EarthquakeとRain of Stones)が存在しており、何も考えずにGemを与えていると自動使用される恐れがある。 使用条件を満たしてしまっている限りは防ぐのは難しいので、ある程度は割りきらざるを得ない。Army of Goldの使用条件も満たせていれば、そちらも併用することで損にはなりにくくなるだろう。 コメント 名前 コメント
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(R) Full of Bloodberries (R) Full of Bloodberriesクエスト概要 ヒント クエスト概要 発注者:Ibian 位置:74e3 派生元:- 派生先:- Receive - Objective Bloodberry x9 Rewards Item Box x1XP:180 Description ここの連中と話したかい?景気の悪いやつらだろう、薬草とか虫だとか…。今一番調べなくちゃいけないのは魔物だよ、そうだろう?ぼくが研究しているのは凶悪な魔物、Eastern Meadowsに巣食う吸血鬼なんだ。長年の調査の結果、Bloodberryの色やにおいが、血を好む生物にとって、とても魅力的だとわかった。それで吸血鬼をおびきだそうと考えているんだ。でもなかなかうまくいかなくて、いくらBloodberryがあっても足りなくて困っているんだよ。もしきみがいくらかのBloodberryを持ってきたら、きみにとって価値のある物と交換しよう。どうだい、悪い話じゃないだろう? +続きはこちら 発注者:Ibian Receive - Objective Bloodberry x9 Rewards Item Box x1XP:180 Description Eastern Meadowsの吸血鬼は、子どものころ聞かされたおとぎ話だった。古くから伝わる、ただの伝説のはずだった。でもぼくは見たんだ。あの夜、月すらかげっていたあの夜、Tor Cemeteryから吸血鬼が出てくるのを…。そして、ぼくの妹をさらうのを…。ぼくはその後、吸血鬼の研究のため、ここPotariaへやってきた。やつらが何者なのかを知りたいんだ。そのためには、Bloodberryをもっと集めて吸血鬼を誘き出し、捕まえなくては。もしきみがいくらかのBloodberryを持ってきたら、いつでも交換に応じよう。 以降は繰り返しとなります。 ヒント Bloodberryを渡すと、彼がこの件について調べたがっている本当の理由がわかります。 +Bloodberryってどこにあるの? Continental Highlandsのなかでも標高が高いところに生えています。 報酬のItem Boxからはこの辺りで手に入る程度の装備品がランダムでいくつか手に入ります。